Jocchan
26-04-2006, 10:38
Dato che è una buona norma aggiornare spesso i (gli?) Known Issues nel readme del gioco, usiamo questo topic per tenerne traccia.
Known Issues:
- On some GNU/Linux systems the game refuses to start because our libraries rely to an
old version of libtiff. If you have a newer version of this library installed, you can
start the game by creating a symbolic link like in this example:
# ln -s /usr/lib/libtiff.so.4 /usr/lib/libtiff.so.3
- Under GNU/Linux systems with amd 64 and xfree as x server, the game may not run.
- Iconising the game window might cause slight visualization flaws in certain graphics elements.
- On some Windows configurations (Win2000/Win98), the DiamondCrush.exe file might not work.
If this happens onto your PC, use run-diamonds.bat to launch the game anyway.
- Treasure Boxes might sometimes not work in the upper row of the play fields.
- Making too many Stones fall could not trigger a Game Over, even if the opponent's play
field is totally full.
In base agli ultimi bug report, cosa possiamo aggiungere?
Known Issues:
- On some GNU/Linux systems the game refuses to start because our libraries rely to an
old version of libtiff. If you have a newer version of this library installed, you can
start the game by creating a symbolic link like in this example:
# ln -s /usr/lib/libtiff.so.4 /usr/lib/libtiff.so.3
- Under GNU/Linux systems with amd 64 and xfree as x server, the game may not run.
- Iconising the game window might cause slight visualization flaws in certain graphics elements.
- On some Windows configurations (Win2000/Win98), the DiamondCrush.exe file might not work.
If this happens onto your PC, use run-diamonds.bat to launch the game anyway.
- Treasure Boxes might sometimes not work in the upper row of the play fields.
- Making too many Stones fall could not trigger a Game Over, even if the opponent's play
field is totally full.
In base agli ultimi bug report, cosa possiamo aggiungere?