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View Full Version : Problema urgente con Doom 3


pablo_escobar_
11-02-2006, 19:17
Ciao raga, ho un problema.Quando installo doom 3 mi esce questa schermata di errore e il gioco non parte, che significa?Come posso fare?

2400 MHz Intel CPU with MMX & SSE & SSE2
512 MB System Memory
64 MB Video Memory
Winsock Initialized
Hostname: xxx-piv
IP: 127.0.0.1
doom using MMX & SSE & SSE2 for SIMD processing
enabled Flush-To-Zero mode
enabled Denormals-Are-Zero mode
------ Initializing File System ------
Current search path:
C:\Programmi\Doom 3/base
C:\Programmi\Doom 3\base\pak004.pk4 (5137 files)
C:\Programmi\Doom 3\base\pak003.pk4 (4676 files)
C:\Programmi\Doom 3\base\pak002.pk4 (6120 files)
C:\Programmi\Doom 3\base\pak001.pk4 (8972 files)
C:\Programmi\Doom 3\base\pak000.pk4 (2698 files)
C:\Programmi\Doom 3\base\game00.pk4 (2 files)
game DLL: 0x0 in pak: 0x0
file system initialized.
--------------------------------------
----- Initializing Decls -----
------------------------------
------- Initializing renderSystem --------
using ARB renderSystem
renderSystem initialized.
--------------------------------------
4966 strings read from strings/english.lang
Couldn't open journal files
execing editor.cfg
execing default.cfg
couldn't exec DoomConfig.cfg
couldn't exec autoexec.cfg
4966 strings read from strings/english.lang
----- Initializing Sound System ------
sound system initialized.
--------------------------------------
----- R_InitOpenGL -----
Initializing OpenGL subsystem
...registered window class
...registered fake window class
...initializing QGL
...calling LoadLibrary( 'opengl32' ): succeeded
Couldn't find proc address for: wglGetExtensionsStringARB
Couldn't find proc address for: wglSwapIntervalEXT
Couldn't find proc address for: wglGetPixelFormatAttribivARB
Couldn't find proc address for: wglGetPixelFormatAttribfvARB
Couldn't find proc address for: wglChoosePixelFormatARB
Couldn't find proc address for: wglCreatePbufferARB
Couldn't find proc address for: wglGetPbufferDCARB
Couldn't find proc address for: wglReleasePbufferDCARB
Couldn't find proc address for: wglDestroyPbufferARB
Couldn't find proc address for: wglQueryPbufferARB
Couldn't find proc address for: wglBindTexImageARB
Couldn't find proc address for: wglReleaseTexImageARB
Couldn't find proc address for: wglSetPbufferAttribARB
...calling CDS: ok
...created window @ 0,0 (640x480)
Initializing OpenGL driver
...getting DC: succeeded
...attempting to use stereo
...PIXELFORMAT 7 selected
...creating GL context: succeeded
...making context current: succeeded
Couldn't find proc address for: wglGetExtensionsStringARB
Couldn't find proc address for: wglSwapIntervalEXT
Couldn't find proc address for: wglGetPixelFormatAttribivARB
Couldn't find proc address for: wglGetPixelFormatAttribfvARB
Couldn't find proc address for: wglChoosePixelFormatARB
Couldn't find proc address for: wglCreatePbufferARB
Couldn't find proc address for: wglGetPbufferDCARB
Couldn't find proc address for: wglReleasePbufferDCARB
Couldn't find proc address for: wglDestroyPbufferARB
Couldn't find proc address for: wglQueryPbufferARB
Couldn't find proc address for: wglBindTexImageARB
Couldn't find proc address for: wglReleaseTexImageARB
Couldn't find proc address for: wglSetPbufferAttribARB

------- Input Initialization -------
Initializing DirectInput...
mouse: DirectInput initialized.
keyboard: DirectInput initialized.
------------------------------------
sound: STEREO
X..GL_ARB_multitexture not found
X..GL_ARB_texture_env_combine not found
X..GL_ARB_texture_cube_map not found
X..GL_ARB_texture_env_dot3 not found
X..GL_ARB_texture_env_add not found
X..GL_ARB_texture_non_power_of_two not found
X..GL_ARB_texture_compression not found
X..GL_EXT_texture_filter_anisotropic not found
X..GL_EXT_texture_lod not found
X..GL_1.4_texture_lod_bias not found
X..GL_EXT_shared_texture_palette not found
X..GL_EXT_texture3D not found
X..GL_EXT_stencil_wrap not found
X..GL_NV_register_combiners not found
X..GL_EXT_stencil_two_side not found
X..GL_ATI_separate_stencil not found
X..GL_ATI_fragment_shader not found
X..GL_ARB_vertex_buffer_object not found
X..GL_ARB_vertex_program not found
X..GL_ARB_fragment_program not found
********************
ERROR: The current video card / driver combination does not support the necessary features
********************
Error during initialization
Shutting down OpenGL subsystem
...wglMakeCurrent( NULL, NULL ): success
...deleting GL context: success
...releasing DC: success
...destroying window
...resetting display
...shutting down QGL
...unloading OpenGL DLL

Com4
11-02-2006, 19:34
Che driver hai per la 6600?

rlt
11-02-2006, 19:36
Che driver hai per la 6600?
si,infatti:sembra un problema di driver.

Engelbert
11-02-2006, 19:48
********************
ERROR: The current video card / driver combination does not support the necessary features
********************
[/COLOR]
In effetti questa parte lascia pensare a un problema di driver video. :)
Hai insallato gli ultimi 81.98??

TheBoss0310
11-02-2006, 19:53
64 MB Video Memory


Si ma questi 64MB?????

pablo_escobar_
11-02-2006, 20:37
Il problema non si è verificato su questo pc ma su uno di un mio amico, ha un cpu da 2,4mhz;512 di ram e una scheda video da 64 mb.Con la mia 6600 parte ma sul suo pc no.

rlt
11-02-2006, 22:13
Il problema non si è verificato su questo pc ma su uno di un mio amico, ha un cpu da 2,4mhz;512 di ram e una scheda video da 64 mb.Con la mia 6600 parte ma sul suo pc no.
Beh,ti sei risposto da solo.Di al tuo amico di regalare la sua sk video (se qualcuno l'accetta :sofico: ),per comprarsene una da "almeno" 128mb

pablo_escobar_
11-02-2006, 22:31
si però questo mio amico giocava assai bene a need for speed most wanted

Kominus
11-02-2006, 22:47
se il tuo amico ha una ati 7x00 o una geffo 2, non potrà giocare a doom 3 perchè non sono schede supportate. Che scheda ha il tuo amico? (poi che riesca a giocare a most wanted alla grande ci credo poco eh)

Dark Schneider
12-02-2006, 11:21
No ragazzi Doom 3 vi assicuro parte anche con una GeForce 256 da 32 DDR...provato di persona. Non va neanche tanto male.

Il suo problema è proprio il fatto che ci sono effetti che la scheda integrata non supporta e quindi non gli va.
Ad essere più precisi non gli parte sopratutto perchè non gli supporta nemmeno un tipo di Bump Mapping..nè Enviroment nè Dot3. Doom 3 non parte con vga che non supportano il bump mapping.