giacomo_uncino
04-01-2006, 02:29
http://ashes.lalista.org/logoright.gif
Ashes: two Worlds Collide è una "piccola" produzione indipendente, portata avanti da tre ragazzi (2 italiani) che vuole rinverdire i fasti dei giochi di ruolo "old style" ispirandosi a pietre miliari quali Ultima VII, Drakkhen, Demon's Winter. Usando un motore grafico 3d denominato Pancake, che sfrutta l'accelerazione OpenGL, con la scelta di usare una gamma di colori che richiami alla memoria i titoli sopra citati. I requisiti minimi, allo stato attuale dei lavori prevedono un processore a 1500mhz, 256mb di ram, una ati 9700 o geforce 4mx :mbe: spazio sul disco duro 200mb. Altre caratteristiche di gioco sono:
Npc con una propria vita, lavorano, pranzano, di notte dormono ecc
Ciclo notte\giorno con influenza sulle ombre, suoni, luci
Tempo atmosferico variabile in base al luogo esplorato
Mercanti realistici senza oggetti infiniti
Reputazione che varia sulla base delle proprie azioni
Possibilità di caratterizzare il party
Combattimento a turni
Per quanto riguarda il mondo di gioco troviamo tre regni Argentara, Laavear e Daemonia in fragile equilibrio tra loro.
aggiungo L' Official Announcement tanto per comprendere le intenzioni degli autori: "
Ashes : Two Worlds Collide is a single player cRPG built on the philosophy of old classics, yet featuring more modern 3d graphics.
Ashes is strongly inspired by three milestones of RPG history: Ultima VII, Drakkhen and Demon's Winter: we're trying to replicate the exploration, atmosphere and compelling plots of such classics while adding some brand new ingredients to form our own unique game.
Ashes is *NOT* a hack-and-slash rpg and neither is it arcade oriented like games such as zelda. Ashes tries to be a complete rpg experience through the following features:
* Living NPCs :: NPCs are not just standing in one place. They live their lives, work in their shops, walk around, eat at lunchtime, sleep at night and so on.
* Characterised party :: In Ashes you get to create your own party, but it won't be just a bunch of names and stats - for each member you'll also choose a social attitude (Valiant leader, cynical wrangler, shy intellectual, eccentric weirdo) which will play a very important role in the game!
* Random characters :: In Ashes there won't be just the "premade" and scripted NPCs, but randomly generated walk-ons. Random names, random jobs, random appearance and portrait, and random dialogue. The random dialogue, will be powered by an intelligent grammar interpreter - the results are surprising.
* Reputation :: Kill innocent people, steal, and your reputation will follow you. Guards will begin chasing you as you enter a town (either to impose a little fine, sending you to Jail or trying to kill you, depending on your crimes), merchants will refuse to trade with you, and if you really go too far - be prepared for bounty hunters seeking your head!
* Realistic trade :: Shops, inns, blacksmiths and so on will always have limited supplies. If you buy everything in stock you'll have to wait some time for more items to become available. Certain items will also need crafting so buying a fine piece of armour may mean you'll have to wait 3 days before it's ready.
* Turn based Combat :: The game is in real time but combat is turn based. Transition between the two states is automatic (unless invoked) and smart. Combat aims to be simple yet tactical allowing you control of all your party members.
* Buy buildings :: You will be able to buy a house, a tower, a little shack - and owning a place to rest and store things will play a key role in the plot.
* Other features include :: A huge, seamless world, Day/night cycles, Atmospheric weather, Dynamic shadows and a high level of interactivity.
In the near future we hope to release some gameplay movie snippets and we're constantly working towards a tech demo. Being independently developed and only by two people it's hard to say when the game will be released but we're aiming for late 2006 / early 2007.
Ashes: two Worlds Collide è una "piccola" produzione indipendente, portata avanti da tre ragazzi (2 italiani) che vuole rinverdire i fasti dei giochi di ruolo "old style" ispirandosi a pietre miliari quali Ultima VII, Drakkhen, Demon's Winter. Usando un motore grafico 3d denominato Pancake, che sfrutta l'accelerazione OpenGL, con la scelta di usare una gamma di colori che richiami alla memoria i titoli sopra citati. I requisiti minimi, allo stato attuale dei lavori prevedono un processore a 1500mhz, 256mb di ram, una ati 9700 o geforce 4mx :mbe: spazio sul disco duro 200mb. Altre caratteristiche di gioco sono:
Npc con una propria vita, lavorano, pranzano, di notte dormono ecc
Ciclo notte\giorno con influenza sulle ombre, suoni, luci
Tempo atmosferico variabile in base al luogo esplorato
Mercanti realistici senza oggetti infiniti
Reputazione che varia sulla base delle proprie azioni
Possibilità di caratterizzare il party
Combattimento a turni
Per quanto riguarda il mondo di gioco troviamo tre regni Argentara, Laavear e Daemonia in fragile equilibrio tra loro.
aggiungo L' Official Announcement tanto per comprendere le intenzioni degli autori: "
Ashes : Two Worlds Collide is a single player cRPG built on the philosophy of old classics, yet featuring more modern 3d graphics.
Ashes is strongly inspired by three milestones of RPG history: Ultima VII, Drakkhen and Demon's Winter: we're trying to replicate the exploration, atmosphere and compelling plots of such classics while adding some brand new ingredients to form our own unique game.
Ashes is *NOT* a hack-and-slash rpg and neither is it arcade oriented like games such as zelda. Ashes tries to be a complete rpg experience through the following features:
* Living NPCs :: NPCs are not just standing in one place. They live their lives, work in their shops, walk around, eat at lunchtime, sleep at night and so on.
* Characterised party :: In Ashes you get to create your own party, but it won't be just a bunch of names and stats - for each member you'll also choose a social attitude (Valiant leader, cynical wrangler, shy intellectual, eccentric weirdo) which will play a very important role in the game!
* Random characters :: In Ashes there won't be just the "premade" and scripted NPCs, but randomly generated walk-ons. Random names, random jobs, random appearance and portrait, and random dialogue. The random dialogue, will be powered by an intelligent grammar interpreter - the results are surprising.
* Reputation :: Kill innocent people, steal, and your reputation will follow you. Guards will begin chasing you as you enter a town (either to impose a little fine, sending you to Jail or trying to kill you, depending on your crimes), merchants will refuse to trade with you, and if you really go too far - be prepared for bounty hunters seeking your head!
* Realistic trade :: Shops, inns, blacksmiths and so on will always have limited supplies. If you buy everything in stock you'll have to wait some time for more items to become available. Certain items will also need crafting so buying a fine piece of armour may mean you'll have to wait 3 days before it's ready.
* Turn based Combat :: The game is in real time but combat is turn based. Transition between the two states is automatic (unless invoked) and smart. Combat aims to be simple yet tactical allowing you control of all your party members.
* Buy buildings :: You will be able to buy a house, a tower, a little shack - and owning a place to rest and store things will play a key role in the plot.
* Other features include :: A huge, seamless world, Day/night cycles, Atmospheric weather, Dynamic shadows and a high level of interactivity.
In the near future we hope to release some gameplay movie snippets and we're constantly working towards a tech demo. Being independently developed and only by two people it's hard to say when the game will be released but we're aiming for late 2006 / early 2007.