giacomo_uncino
21-10-2005, 03:14
http://www.pmstudios.net/etrom/index.jpg
Etrom-The Astral essence
Genere: Hack' n clash
Softwarehouse: P.MStudios (Italia-Bari)
Distribuzione: Pubblicato da P.MStudios e distribuito presso canale GDO (Mediaworld, Ebgames etc.) nonchè in punti vendita specializzati. Dopo circa un mese dalla prima release date sarà inoltre distribuito in digital delivery e online sia dal sito www.etrom.net che da altri indicati più avanti (thanks Selsero71)
Prezzo: 14,90
Caratteristiche:
-Trama e Svolgimento della Storia non Lineare
-Sette possibili Conclusioni
-Storia, Ambientazione e Dialoghi accattivanti in un nuovo e ad avvincente universo Techno-Fantasy
-Oltre 70 livelli da esplorare, scoprire, conquistare
-Frequenti e Sanguinosi Combattimenti sia corpo a corpo con l'Ascia Astrale, sia a distanza con Armi Energetiche: Mitragliatrici Pesanti, Hyper-fucili, Disgregatori…
-Spettacolari Poteri Astrali: Tempesta di Meteore, Tempesta di Fulmini, Incantesimi Abissali…
-Incredibili Trasformazioni in Demone, Guardiano Draconico, Cavaliere Abissale…
-Modalità di Combattimento con il MECH da guerra!
-Orde di Nemici: Molteplici Creature suddivise in differenti scale gerarchiche
-Nuovo e approfondito sistema RPG alla base delle regole/dinamiche di gioco
-Gestione Libera e Strategica delle Caratteristiche del personaggio
-Gestione Libera e Strategica degli Oggetti dell'Equipaggiamento/Inventario
-Oltre 500 tipologie di Armi, Armature, Anelli ed Amuleti Magici, -Techno-Droghe di Potenziamento…
-Visuale in prima persona con Modalità di Gioco “Cecchino”
-Varietà di Tattiche nella risoluzione delle Missioni
Risorse:
Homepage (http:://www.etrom.net/)
Screenshot\Video (http://www.multiplayer.it/notizia.php?id=36078)
Intervista (http://www.multiplayer.it/articolo.php?id=15290)
Motore Grafico:
PELLICUS 3D Game System (Fonte: http://www.gameprog.it/index.php?resource=583 )
1) Bounding Volumes Trees - Portal mixed based culling System
2) Expandable Shader System (supporting both CG, HLSL, and old Q3Arena style shaders)
3) Character Skinning with animation blending for switching gracefully between animations
4) Multy Layered scriptable Particle System, capable of exactly recreating Discreet Combustion 2 EFFECTS Multi non Multy
5) Triangle-Perfect Collision detection using AABB Trees
6) General Scene Graph architecture, but optimized for rendering static geometry with triangle strips
7) General Animation system, where each object belongs to a "time channel" and has it's own "lifetime" so that it's possible to do everything, going forward, back and "time strech"
8) Completely automatized PathFinding system. Level designer DO NOT need to put special hints for the pathfinder. A Completely automatized process divides empty and solid space. These connectivity informations are needed by player and enemies to walk through game levels.
9) Misc effects (fog, coronas, real time projected shadows, dynamic lights, projected textures)
10) Scripting system based now based on LUA but not tied to this specific language. Any scripting language can be plugged within a week of work.
Requisiti minimi di sistema: Pentium3 900 MHZ GeForce 4 or Radeon 9000 class card 256 RAM Windows 2000
Requisiti raccomandati: Athlon 2000 MHZ GeForce 4 or Radeon 9600 class card 512 RAM Windows 2000
Patch vers. 1.1
http://www.etrom.net/essence/index.php?option=com_imagelinks&catid=18&Itemid=37&lang=it
NEW FEATURES:
- New Control System (F1 to activate the Auto-Camera)
- Config. Auto-Save
- Direct Link to the Hangan's Gun Shop: Active the cheat-mode Ctrl+PM and then press H (use this only if the "equipment" mission is accomplished or you may experience crashes)
- all previous patch changes:
NEW OPTIONS ON START WINDOWS (Check it for Common Trouble Shooting):
- VSync Disabled
This option allows to disable the Vertical Video Sync. It can speed up the general fluidity of the animations
(increasing the Frame Rate). In some cases horizontal lines could appear.
- Software Vertex Processing
Some low-profile videocards (in most cases, the on-board ones) have tech specs close to the limits of the
Product's Minimum Requirements. Enabling this option it can be forced to use the CPU instead of the GPU
for certain graphic operations (eg. mesh skinning). The CPU will do more work, probably resulting in a
general decrease of the game speed (decreasing the Frame Rate).
- Safe Mode
On certain critical configurations and with some videocards' drivers the game could be unstable.
This option decreases the performances and increases the controls of the application to manage system's
Threads/Processes. In particular it enables the DirectX (tm) multi-thread mode.
BUG FIX:
- Ammo Bug
- Time Power (now can't disappear at the end of a Time-Mission)
- Technical Improvements and Better GC Compatibility
Etrom-The Astral essence
Genere: Hack' n clash
Softwarehouse: P.MStudios (Italia-Bari)
Distribuzione: Pubblicato da P.MStudios e distribuito presso canale GDO (Mediaworld, Ebgames etc.) nonchè in punti vendita specializzati. Dopo circa un mese dalla prima release date sarà inoltre distribuito in digital delivery e online sia dal sito www.etrom.net che da altri indicati più avanti (thanks Selsero71)
Prezzo: 14,90
Caratteristiche:
-Trama e Svolgimento della Storia non Lineare
-Sette possibili Conclusioni
-Storia, Ambientazione e Dialoghi accattivanti in un nuovo e ad avvincente universo Techno-Fantasy
-Oltre 70 livelli da esplorare, scoprire, conquistare
-Frequenti e Sanguinosi Combattimenti sia corpo a corpo con l'Ascia Astrale, sia a distanza con Armi Energetiche: Mitragliatrici Pesanti, Hyper-fucili, Disgregatori…
-Spettacolari Poteri Astrali: Tempesta di Meteore, Tempesta di Fulmini, Incantesimi Abissali…
-Incredibili Trasformazioni in Demone, Guardiano Draconico, Cavaliere Abissale…
-Modalità di Combattimento con il MECH da guerra!
-Orde di Nemici: Molteplici Creature suddivise in differenti scale gerarchiche
-Nuovo e approfondito sistema RPG alla base delle regole/dinamiche di gioco
-Gestione Libera e Strategica delle Caratteristiche del personaggio
-Gestione Libera e Strategica degli Oggetti dell'Equipaggiamento/Inventario
-Oltre 500 tipologie di Armi, Armature, Anelli ed Amuleti Magici, -Techno-Droghe di Potenziamento…
-Visuale in prima persona con Modalità di Gioco “Cecchino”
-Varietà di Tattiche nella risoluzione delle Missioni
Risorse:
Homepage (http:://www.etrom.net/)
Screenshot\Video (http://www.multiplayer.it/notizia.php?id=36078)
Intervista (http://www.multiplayer.it/articolo.php?id=15290)
Motore Grafico:
PELLICUS 3D Game System (Fonte: http://www.gameprog.it/index.php?resource=583 )
1) Bounding Volumes Trees - Portal mixed based culling System
2) Expandable Shader System (supporting both CG, HLSL, and old Q3Arena style shaders)
3) Character Skinning with animation blending for switching gracefully between animations
4) Multy Layered scriptable Particle System, capable of exactly recreating Discreet Combustion 2 EFFECTS Multi non Multy
5) Triangle-Perfect Collision detection using AABB Trees
6) General Scene Graph architecture, but optimized for rendering static geometry with triangle strips
7) General Animation system, where each object belongs to a "time channel" and has it's own "lifetime" so that it's possible to do everything, going forward, back and "time strech"
8) Completely automatized PathFinding system. Level designer DO NOT need to put special hints for the pathfinder. A Completely automatized process divides empty and solid space. These connectivity informations are needed by player and enemies to walk through game levels.
9) Misc effects (fog, coronas, real time projected shadows, dynamic lights, projected textures)
10) Scripting system based now based on LUA but not tied to this specific language. Any scripting language can be plugged within a week of work.
Requisiti minimi di sistema: Pentium3 900 MHZ GeForce 4 or Radeon 9000 class card 256 RAM Windows 2000
Requisiti raccomandati: Athlon 2000 MHZ GeForce 4 or Radeon 9600 class card 512 RAM Windows 2000
Patch vers. 1.1
http://www.etrom.net/essence/index.php?option=com_imagelinks&catid=18&Itemid=37&lang=it
NEW FEATURES:
- New Control System (F1 to activate the Auto-Camera)
- Config. Auto-Save
- Direct Link to the Hangan's Gun Shop: Active the cheat-mode Ctrl+PM and then press H (use this only if the "equipment" mission is accomplished or you may experience crashes)
- all previous patch changes:
NEW OPTIONS ON START WINDOWS (Check it for Common Trouble Shooting):
- VSync Disabled
This option allows to disable the Vertical Video Sync. It can speed up the general fluidity of the animations
(increasing the Frame Rate). In some cases horizontal lines could appear.
- Software Vertex Processing
Some low-profile videocards (in most cases, the on-board ones) have tech specs close to the limits of the
Product's Minimum Requirements. Enabling this option it can be forced to use the CPU instead of the GPU
for certain graphic operations (eg. mesh skinning). The CPU will do more work, probably resulting in a
general decrease of the game speed (decreasing the Frame Rate).
- Safe Mode
On certain critical configurations and with some videocards' drivers the game could be unstable.
This option decreases the performances and increases the controls of the application to manage system's
Threads/Processes. In particular it enables the DirectX (tm) multi-thread mode.
BUG FIX:
- Ammo Bug
- Time Power (now can't disappear at the end of a Time-Mission)
- Technical Improvements and Better GC Compatibility