dossier
21-09-2005, 11:58
Revolution GPU
ATI Custom based RN520 core. The "N" stands for Nintendo, and is because the ArtX team is with them, that is why it’s an "N".
GPU core at 600 MHz. Will support up to 2048x1268 resolution, HD support is still being decided. Will have 256 MB’s of 1T-SRAM (the RAM is much better due to some tweaking, compared to GC’s RAM. The latency and Cells are much more efficient and faster. Around 1.2 ns is the latency, on average).
32 parallel floating-point dynamically scheduled shader pipelines.
Polygon Performance: 500 million triangles per second theoretical, average in game would be around <100 Million/sec>
Shader Performance: ~50 billion shader operations per second
Revolution memory
512 MB of 700 MHz 1T-SRAM
Other bits and pieces
Revolution will support a PPU chip (Physical Processing Chip). There will be 32 MB’s of its own RAM, which will link to the CPU and GPU and the Controller
che ve ne pare :banned:
ATI Custom based RN520 core. The "N" stands for Nintendo, and is because the ArtX team is with them, that is why it’s an "N".
GPU core at 600 MHz. Will support up to 2048x1268 resolution, HD support is still being decided. Will have 256 MB’s of 1T-SRAM (the RAM is much better due to some tweaking, compared to GC’s RAM. The latency and Cells are much more efficient and faster. Around 1.2 ns is the latency, on average).
32 parallel floating-point dynamically scheduled shader pipelines.
Polygon Performance: 500 million triangles per second theoretical, average in game would be around <100 Million/sec>
Shader Performance: ~50 billion shader operations per second
Revolution memory
512 MB of 700 MHz 1T-SRAM
Other bits and pieces
Revolution will support a PPU chip (Physical Processing Chip). There will be 32 MB’s of its own RAM, which will link to the CPU and GPU and the Controller
che ve ne pare :banned: