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21-05-2013, 08:28 | #1 |
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[Thread Aspettando\Ufficiale] Shadowrun Returns
Ultima modifica di Donbabbeo : 25-07-2013 alle 14:17. |
21-05-2013, 08:29 | #2 |
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Riservato
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21-05-2013, 08:30 | #3 |
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Riservato 2
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21-05-2013, 11:10 | #4 |
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Quando esce?
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21-05-2013, 14:15 | #5 |
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Mese prossimo, già preordinabile su Steam per chi vuole.
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21-05-2013, 15:26 | #6 |
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Ovviamente seguo!
E rompo le scatole cambiando da ufficiale ad aspettando, ovviamente invito chiunque voglia aprire il thread ufficiale a tempo debito a non farlo prima di aver chiesto al Don se vuole rendere ufficiale questo (la vaga impressione è: si). |
21-05-2013, 16:21 | #7 | ||
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Quote:
Quote:
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22-05-2013, 11:09 | #8 |
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Parola grossa ordini. Cmq avevo proprio usato il verbo pensare per il fatto che per aprirlo occorre aspettare che sia uscito. Poco male cmq, tanto poi ci metto 2 secondi a cambiare il titolo quando sarà e cmq era grave che non ci fosse l'aspettando di questo.
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18-06-2013, 16:21 | #9 |
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Here it is: The Official Release Date for Shadowrun Returns is July 25, 2013.
We know we’ve been saying June for some time, but now that we’ve reached this final stage of development, and although our Kickstarter funding was spent some time ago, we've decided to invest additional time in bugfixing and polishing the game. That means a longer crunch period for a tired team, but everyone agrees that it’s worth it. One of the most common pieces of Backer feedback we've received over the past year is that we should take the time we need to ship this game. We really appreciate that, and we know we've thanked you already about a hundred times already, but we're doing it again because we mean it. Thanks. You gifted us with your trust as well as your funding and we take that responsibility very seriously. You gave us the opportunity to contribute to something bigger than ourselves and something we think is worth all the time, sacrifice, and hard work. Soon, we’ll give it all back to you. It’s amazing that this update is one of the last before Shadowrun Returns gets into your hands. It’s been an amazing adventure, and as we round the final corner and see the finish line in sight, we want to take a moment to reflect - not on how we got here, but on why we started in the first place. For us, the mission has always been clear - we’re making Shadowrun Returns because we believe that after 24 years of tabletop, console, board, card, and action-figure games, plus all those novels, Shadowrun remains a rich, vibrant, and relevant setting to play and tell stories in and we want everyone to be able to share our love of it. From the beginning, this whole thing has really been about a shared community experience. Shadowrun itself is a shared world. For decades, tabletop Game Masters have been sharing their Shadowrun stories with players in their living rooms, novel authors have been sharing their Shadowrun stories with readers, Jake Armitage shared his own story in the Shadowrun SNES game, and so on. Our Backers shared a belief in the project, the cost of development, and the year-long + experience of watching the game develop. With the Shadowrun Returns Editor, everyone is empowered to author and share their own stories with the community, to support each other’s creativity, and to improve upon the work we’ve done to get things started. We see our Seattle campaign, “The Dead Man’s Switch”, as the FIRST story of what we hope will be thousands of stories, rather than as THE story of Shadowrun Returns. When the game ships, you’ll have access to our entire Seattle campaign using the SRR Editor, allowing you to use it as a reference and starting point for your own stories. We hope that by sharing our campaign in this way, we’ll accelerate the growth of Shadowrun storytelling. Harebrained Schemes, Catalyst Game Labs, and Cliffhanger Productions all share in the Year of Shadowrun and the management of the shadowrun.com community website - a great communication hub and collaboration site for community created content. Our approach to the project was inspired by our old-school tabletop roleplaying roots - we developed the World (the game systems and art), and the Rule Book (the Editor), and your first adventure (the Seattle campaign). After the game ships, the power is in your hands. As we’ve said from the beginning, our Seattle story is just the beginning of what Shadowrun Returns can be and we are eager to see what this amazing community will create with the tools we’ve developed. In fact, it's already happening. Backers with early access to the Shadowrun Editor are already building things that surprise and delight us after only two weeks since its release. Check out some of the cool stuff that’s surfaced so far (note that some placeholder art still exists in these videos): A reverse of our Alpha Gameplay Video by McDougle http://www.youtube.com/watch?feature...&v=57L4bEOYgvE A scene by scene recreation of the Shadowrun SNES game by Ledeir wiki: http://www.obsidianportal.com/campaigns/snes-shadowrun youtube: http://www.youtube.com/playlistlist=...neFqQzg3okMkcn A thread about The Lost Lamb Mission by Dislexicoder http://www.shadowrun.com/forums/disc...-in-first-post Some images of cool maps for Deliver Me From Evil Module Conversion by Johnny_Memphis http://johnnymemphis.deviantart.com/gallery/44144886 Shadowrun Identity by Opifer A call for participation in a full-length (100+ hours) community-made campaign. The goal is to recreate the world of Shadowrun using the original pen-and-paper sourcebooks, published adventures and novels. www.shadowrunidentity.org and http://shadowrunrebuilt.com/ It’s incredibly rewarding to see these folks jumping in with both feet and charting a path for others to start their own creations when they get the game. A buzz runs through the studio when someone finds one of these links and passes it around to the rest of the team. Oh, and before we go, we thought we’d leave you with these brand-spanking new screenshots of never-before-seen stuff. We hope you enjoy them! HBS Important Note for Kickstarter Backers: Your Steam key (for Windows & OSX) will be available a day early, on July 24th, from the HBS Accounts website, though the game will not activate until July 25th. (If you need help getting access to this site, contact info@hbs-studios.com.) On July 25th, you will also be able to download your DRM-free version of the game and all Kickstarter digital rewards directly from the HBS Account website. More information about physical rewards delivery will be forthcoming in a separate Kickstarter update. |
16-07-2013, 08:40 | #10 |
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Arrivata la key
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24-07-2013, 12:31 | #11 |
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Aspetto questo gioco come inizio alle danze per tutti gli rpg scifi o fantasy in arrivo, è un pò l'apripista per me
Prima di acquistarlo vorrei comunque leggere una recensione o l'opinione di donbabbeo
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24-07-2013, 14:05 | #12 |
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Stasera o domani dovrei essere in grado di fare il pre-download, vediamo...
Vi terrò aggiornati |
24-07-2013, 15:39 | #13 |
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24-07-2013, 15:58 | #14 |
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E che ne so
Sono esattamente 10 giorni che me l'ha fatto aggiungere in lista, ma non è ancora possibile scaricarlo, quindi non si sa |
24-07-2013, 17:51 | #15 |
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Don, aspetto resoconti dettagliati e corredati da immagini , che devo farmi un'idea di shadowrun visto che non l'ho mai giocato. Anche se l'ambientazione non mi ispira troppo.
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25-07-2013, 08:08 | #16 |
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Prima recensione online: http://www.ign.com/articles/2013/07/25/shadowrun-returns-review
Si becca un 7.3 da IGN, che non è di certo la Bibbia, ma è comunque un punto di partenza. In attesa di Metacritic |
25-07-2013, 08:47 | #17 |
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Ah bhè se aspettiamo metacritic...
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25-07-2013, 08:58 | #18 |
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25-07-2013, 09:17 | #19 |
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Dipende dagli utenti...Tipo quelli che danno ZERO scrivendo che fa' schifo o quelli che danno 10 dicendo e' bellissimo lasciano il tempo che trovano!
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25-07-2013, 10:13 | #20 |
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Vediamo altre rece, da questa pare un titolo onesto (occhio che c'è l'url errato).
Ma tanto al dilà di tutto prima o poi lo prendo (probabilmente in saldo per il solito discorso dei 82345 giochi da giocare). EDIT: qui quella di eurogamer: http://www.eurogamer.net/articles/20...returns-review tra un po' la leggo. |
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