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Strumenti |
04-08-2017, 11:15 | #1681 |
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Sto leggendo le prime impressioni di chi ha provato il gioco (trovate il thread su OP). Ci dovrebbe essere una nuova modalità di passaggio in base alla pressione del tasto preposto. Pressione veloce passaggio breve, pressione lunga passaggio lungo.
Stay tuned per altre info sul gameplay ed altro, stasera o domani dovrebbero uscire anche articoli a riguardo.
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04-08-2017, 11:30 | #1682 | |
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Quote:
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04-08-2017, 13:02 | #1683 | |
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Quote:
Gli hands-on credo stasera sul tardi o domani
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04-08-2017, 13:21 | #1684 |
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http://www.operationsports.com/nba-2...s-screenshots/
A livello di implementazioni tante belle promesse. |
04-08-2017, 14:59 | #1685 |
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Quando ho letto "cap hold" mi sono emozionato.
Inviato dal mio SM-G935F utilizzando Tapatalk
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04-08-2017, 16:20 | #1686 |
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Mike Lowe (Operations Sports) su twitter
- Early #nba2k18 impressions: Defense fluid. Immediately noticed. AI improved ball movement--realistic w tempo. Smarter AI DEF on PnR etc - #nba2k18 Added contested shot feedback. Great addition. I've asked about adding that info when on D too. Can choose shot meter color - #NBA2K18 New coach communication option is a visual that will help you on defense with visual shoutouts (switch!) - #NBA2K18 Another fav improvement is pressure sensitive passing. Can properly direct your target based on combo of distance, button pressure - #NBA2K18 You'll notice a move away from animations, using branch system (purposefully unnamed) which allow for far more movement creativity |
04-08-2017, 16:37 | #1687 |
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Hype a palla. Ci sono le premesse per un capolavoro
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04-08-2017, 18:04 | #1688 |
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https://www.forbes.com/sites/brianma.../#446373324d66
http://www.operationsports.com/early...eplay-changes/
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04-08-2017, 20:54 | #1689 |
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07-08-2017, 09:18 | #1690 |
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Questa cosa I liko veri muc
Revamped Player Motion Basketball is a fluid sport played by some of the best athletes on the planet. Emulating NBA players' incredible feats of skill while still giving users control of their movements is the holy grail of basketball games, but no matter how good NBA 2K looks, there are always some longer-playing animations that feel like they rob you of stick skills for a nanosecond. Targeting this shortcoming is the predominant reason why Visual Concepts decided to write a new motion system for NBA 2K18. "We've been accused of being animation heavy at times, and this year we've done a good job of making the game feel like you are in complete control," says NBA 2K18 gameplay director Mike Wang. To do so the team created a new physics-focused system that always accounts for a player's size, acceleration, and speed before compiling the animations available in a particular circumstance. "We have complete control over this thing instead of just the animations that play out," Wang says. "Sometimes in the past you'd try to cut and it might be really fast or really slow based on whatever animation you happened to get. So this year the animations are kind of being built on the fly. We throw all these animations into a blender essentially, and there is nothing predetermined with it. It's all built as you move around the court. To get that to look just as good as it has always looked is where the challenge was, but I think the feel is one of the first things that is immediately apparent to people. When they play, it just feels like you are completely in control of your guy now. You're not a slave to whatever animations fire off." The fluidity of motion and differentiation in player ability in NBA 2K18 were the next things I noticed after the dramatic increase in graphical fidelity. Players leading a fastbreak don't seem to lose momentum as easily as they did in the past when receiving a pass. It's easier to blow past defenders with elite players like Russell Westbrook, but shutdown defenders like Jimmy Butler are hard to shake. "We're not all the way there, it's going to take time to make it perfect, but I think we're taking a big step in the right direction to making it feel like you're in complete control of your guy," Wang says. "Things like fastbreaks, transitions, the half-court offense, the flow of the game, the entire pace, it all kind of just works itself out and it fixes a lot of the problems that I think people had with 2K17. Last year people complained about the fact that if you got a certain dribble crossover first step animation, then you'd get a huge advantage because you shoot forward. Stuff like that made the game feel cheap. If you got the right animations to play out, that's what made you better than someone else. We didn't want that to be the case, so that's why the motion system was so crucial." Qui tutto completo http://www.gameinformer.com/games/nb...y-preview.aspx Ultima modifica di Stifen Cherri : 07-08-2017 alle 09:30. |
07-08-2017, 11:46 | #1691 |
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Sembra tutto molto promettente. Speriamo di vedere un gameplay quanto prima.
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07-08-2017, 17:41 | #1692 |
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08-08-2017, 16:42 | #1693 |
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http://forums.operationsports.com/fo...hind-game.html
Mica male davvero, i dettagli sono da paura, la fisica delle maglie... Screenshot dal filmato: http://www.operationsports.com/nba-2...es-shoes-much/
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09-08-2017, 09:04 | #1694 | |
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Quote:
I'm waiting to vedere un 5 vs 5 gameplay, così come sono altrettanto curioso di vedere dopodomani i video della demo di Nba Live 18 e i pareri di chi tra di voi può giocarla in una nextgen consolle. La distanza con la 2K, per quel poco che si è visto, è ancora grande, però non più abissale e questo è un bene anche per la 2K e per darci dentro ancora di più year by year con lo sviluppo. |
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09-08-2017, 09:36 | #1695 |
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Io sono estremamente felice di leggere che finalmente aggiungeranno diversi elementi del salary cap che mancavano e allontanavano il gioco dalla realtà, cosa abbastanza ridicola per una linea che si definisce simulativa.
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09-08-2017, 10:01 | #1696 |
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E comunque ventisette anni fa il basket per computer era questo, non dimentichialo
sono ottimista per il futuro |
10-08-2017, 13:58 | #1697 |
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Intanto incredibili passi avanti di Nba Live 18. Partita demo in anteprima
https://www.youtube.com/watch?v=sfIiIzURD9c |
16-08-2017, 18:52 | #1698 |
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Gameplay notes
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29-08-2017, 21:07 | #1699 |
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AI improvements
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31-08-2017, 10:34 | #1700 |
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NBA 2K18 Offensive Tendencies, AI Execution & Motion Blog From Da_Czar
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