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04-01-2015, 23:23 | #1 |
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Iscritto dal: Oct 2006
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Running with Rifles (open-world top-down tactical shooter)
Running with Rifles Data di rilascio: 2 Aprile 2015 RUNNING WITH RIFLES is a top-down tactical shooter with open-world RPG elements. Trailer: https://www.youtube.com/watch?v=V2KBhLf0Omo Gameplay: https://www.youtube.com/watch?v=9SAhNYpzltQ In RWR, you join the ranks of an army as a common soldier, just like the thousands around you. The open world approach lets you define your own path and story in the campaign. Push back the enemy with your comrades or go deep behind enemy lines to sabotage their efforts and loot valuable items. As you gain experience, you are promoted with higher command over soldiers and equipment. Call in artillery fire missions or paratrooper reinforcements when the situation gets tight! Use your squad to man armed boats, tanks and APC's, or, become the expert lone wolf you always aspired to be - it's up to you! KEY FEATURES
Dati tecnici - Ogre Engine MINIMUM: OS: Windows XP Processor: 1.6 GHz Dual Core Memory: 1 GB RAM Graphics: NVidia Geforce 6600, ATI x800, Intel HD3000 or equivalent with 256MB VRAM DirectX: Version 9.0c Hard Drive: 400 MB available space Mac OS X MINIMUM: OS: Mac OSX 10.9 Mavericks SteamOS + Linux MINIMUM: (Stessi requisiti hw della versione Windows) Links - Sito Ufficiale: http://www.modulaatio.com/runningwithrifles/ (Demo disponibile) - Steam: http://store.steampowered.com/app/270150/ 14,99€ (Demo disponibile) - Manuale: http://runningwithrifles.gamepedia.com/Manual ____________________________________________________________________________ Il contenuto di questo post è rilasciato con licenza Creative Commons Attribution-Noncommercial-Share Alike 2.5
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>>> Videogames Axios' approved <<< Factorio - Stellaris - Door Kickers 2 - Door Kickers - The Long Dark - Prison Architect - Running with Rifles - Besiege - Infinifactory - Chromebox 3 Ultima modifica di Axios2006 : 09-04-2015 alle 21:43. |
04-01-2015, 23:24 | #2 |
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Iscritto dal: Oct 2006
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Riservato
____________________________________________________________________________ Il contenuto di questo post è rilasciato con licenza Creative Commons Attribution-Noncommercial-Share Alike 2.5
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>>> Videogames Axios' approved <<< Factorio - Stellaris - Door Kickers 2 - Door Kickers - The Long Dark - Prison Architect - Running with Rifles - Besiege - Infinifactory - Chromebox 3 |
04-01-2015, 23:25 | #3 |
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Iscritto dal: Oct 2006
Messaggi: 11068
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Riservato
____________________________________________________________________________ Il contenuto di questo post è rilasciato con licenza Creative Commons Attribution-Noncommercial-Share Alike 2.5
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>>> Videogames Axios' approved <<< Factorio - Stellaris - Door Kickers 2 - Door Kickers - The Long Dark - Prison Architect - Running with Rifles - Besiege - Infinifactory - Chromebox 3 |
05-01-2015, 07:59 | #4 |
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Iscritto dal: May 2006
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Sembra molto bello, è a turni?
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Ci manchi Lowenz! |
05-01-2015, 08:45 | #5 |
Senior Member
Iscritto dal: Oct 2006
Messaggi: 11068
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>>> Videogames Axios' approved <<< Factorio - Stellaris - Door Kickers 2 - Door Kickers - The Long Dark - Prison Architect - Running with Rifles - Besiege - Infinifactory - Chromebox 3 |
05-01-2015, 11:39 | #6 |
Senior Member
Iscritto dal: Aug 2006
Città: London, UK
Messaggi: 20548
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Mio prossimo acquisto... mi rode un po' il fatto che sia stato alla metà del prezzo su desura tempo fa..! Ma è un acquisto sicuro!
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● ( MyPC ) ● >> "RimWorld" << ● The "Matrix Approved" videogames list! ● "The Indie Corner" ●
- qui ci devo scrivere qualcosa di bello, ma non mi viene in mente niente - ● EA is the Devil... ● » ..victims of EA.. « ● ...ORIGIN is the Hell ● |
06-01-2015, 13:00 | #7 |
Bannato
Iscritto dal: May 2005
Città: Se ho fatto qualcosa di male... rivolgersi a FroZen!!!
Messaggi: 20102
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Omg che figata! Altro che bf! Seguo e me sa mo lo piglio appena mi riattaccano la linea
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06-01-2015, 15:20 | #8 |
Senior Member
Iscritto dal: Oct 2006
Messaggi: 11068
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Sono veramente sorpreso dalla IA!
Imboscate, attacchi ai fianchi, deployment di sacchetti di sabbia..... I veicoli...... Ribadisco: provate la demo. Ve ne innamorerete.
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>>> Videogames Axios' approved <<< Factorio - Stellaris - Door Kickers 2 - Door Kickers - The Long Dark - Prison Architect - Running with Rifles - Besiege - Infinifactory - Chromebox 3 |
06-01-2015, 18:48 | #9 |
Bannato
Iscritto dal: May 2005
Città: Se ho fatto qualcosa di male... rivolgersi a FroZen!!!
Messaggi: 20102
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Sono un @@ presto poca attenzione. Scaricata la demo sul cell dal sito. Spero che possa installarla senza steam connesso o completamente slegata da steam. Sto sbavando. Spero finisca prima possibile il turno.
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07-01-2015, 15:06 | #10 |
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Iscritto dal: Jul 2002
Città: Milano
Messaggi: 1616
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Sembra interessante... Quanto torno a casa provero la demo tra una pausa in Elite Dangerous...
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Sidewinder |
07-01-2015, 15:20 | #11 | |
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Iscritto dal: Aug 2006
Città: London, UK
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Quote:
Che nervi quando ti aggirano e non te ne accorgi.. perché poi loro aspettano dietro il muro aspettando che ti distrai, poi si sporgono SEMPRE al momento giusto e bam.. ti fanno fuori! Fantastico!
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● ( MyPC ) ● >> "RimWorld" << ● The "Matrix Approved" videogames list! ● "The Indie Corner" ●
- qui ci devo scrivere qualcosa di bello, ma non mi viene in mente niente - ● EA is the Devil... ● » ..victims of EA.. « ● ...ORIGIN is the Hell ● |
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11-01-2015, 22:16 | #12 |
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Iscritto dal: Oct 2006
Messaggi: 11068
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Beta 0.99.1 changelog
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>>> Videogames Axios' approved <<< Factorio - Stellaris - Door Kickers 2 - Door Kickers - The Long Dark - Prison Architect - Running with Rifles - Besiege - Infinifactory - Chromebox 3 |
19-01-2015, 11:06 | #13 |
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Iscritto dal: Oct 2006
Messaggi: 11068
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Change log for 0.99.2:
- online: penalized player mode added, denies access to throwing grenades, using calls, using blast weapons, using vehicles - online: radar truck replaced with radar tank in the classic map rotator - online: master profile server support - menu: added delete savegame functionality back - menu: added manage in file browser -button in continue game -menu (disabled for Mac because of issues in fullscreen) - stats: some faction stats per match are now collected, shown at end when a map completes - general: cleaned up transition from loading screen to game - general: added script side logging levels, currently still defaults to verbose - vehicles: rotation range of the gunner in the brown/grey jeeps slightly increased - vehicles: vehicle properties slightly rebalanced - vehicles: some custom vehicle sounds added - vehicles: tracked vehicle steering tweaks - vehicles: changed water vehicles not to avoid avoidance regions - weapons: MG gunners protecting plates collision models added (tank mg, deployable mg, deployable minigun, humvee mg, patrol ship mg) - maps: initial effect splat for most maps added - maps: several navigation paths tweaked/roads made larger/distances from static objects to navigation pathes increase to reduce bottlenecks and AI in vehicle to get stuck - modding: added aim_shoot_threshold for vehicle weapons to improve multi-cannon shoot-or-aim handling
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>>> Videogames Axios' approved <<< Factorio - Stellaris - Door Kickers 2 - Door Kickers - The Long Dark - Prison Architect - Running with Rifles - Besiege - Infinifactory - Chromebox 3 |
21-01-2015, 00:38 | #14 |
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Iscritto dal: Oct 2006
Messaggi: 11068
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10 minuti di PvP sul server degli sviluppatori: https://www.youtube.com/watch?v=BIMyvNlRYIM
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>>> Videogames Axios' approved <<< Factorio - Stellaris - Door Kickers 2 - Door Kickers - The Long Dark - Prison Architect - Running with Rifles - Besiege - Infinifactory - Chromebox 3 |
22-01-2015, 22:21 | #15 |
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Iscritto dal: Oct 2006
Messaggi: 11068
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0.99.3 update released!
Changelog:
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>>> Videogames Axios' approved <<< Factorio - Stellaris - Door Kickers 2 - Door Kickers - The Long Dark - Prison Architect - Running with Rifles - Besiege - Infinifactory - Chromebox 3 |
01-02-2015, 20:56 | #16 |
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Iscritto dal: Oct 2006
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Here's the change log for 0.99.4:
We've combined InvasionUS and SAS Invasion player profiles now, with SAS Invasion profiles replacing any matching InvasionUS profiles. So regarding the profile wipe discussion, it didn't take place, at least not now. InvasionUS has been replaced with a much more stable InvasionUSA server now. InvasionUS had started to show poor performance, weird disconnects, awful lag spikes, since some time already. Related to Official Invasion servers and profile sharing, if you don't actually remember your password with your SAS Invasion profile but have set the game to remember it, please join SAS Invasion server first before connecting to any other Official Invasion server, that will make the game remember that profile as your preferred Official Invasion realm profile. Needless to say, and I'm still going to say it, there's no reason to expect this system to be bug-free at this point. If you hit weird stuff happening i.e. connecting errors about profile server not being reachable or you notice XP, RP, items, scores not saved between sessions on servers, sudden profile resets back to 0 XP, please do speak about it. We keep daily backups of the profiles on the servers so at least in some cases we should be able to help.
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>>> Videogames Axios' approved <<< Factorio - Stellaris - Door Kickers 2 - Door Kickers - The Long Dark - Prison Architect - Running with Rifles - Besiege - Infinifactory - Chromebox 3 |
01-02-2015, 21:26 | #17 |
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Iscritto dal: Dec 2010
Messaggi: 11926
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ricordo, su grandi linee, che era già uscita una versione precedente di questo gioco con una grafica più basica, una meccanica più semplice ...
molto bello sia questo che quello a cui mi riferivo
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vendo > NOKIA gsm - MOTOROLA smartphone - LOGITECH mouse e tastiera - CPU 1155, RAM DDR3 ecc | ultime trattative > dedofeatbritney, MUZ, chris, 4HwGenXX, GDT, SabbaPC, Apple_81... |
09-02-2015, 11:12 | #18 |
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Beta 0.99.5 released
By PASIK | Published: FEBRUARY 9, 2015 Hey there! It’s time for our almost weekly update for RWR with 1.0 launch getting closer every day! Check out the full change log here on the forum. Major topics this time were improving certain HUD aspects, adding some effects for vehicles, getting Mac also use the Steam support we’ve already got in place, and of course fixing bugs. In the HUD, font was once again changed back to more what it used to be, just with wider translation support for future. Being in base capture region is now visualized by an attack/defense marker on the capture force meter. Some players had also requested for an option to reduce the amount of text shown when hovering with mouse over various targets, it’s now possible to switch it off completely or choose between reduced and normal modes. Vehicles now explode when they’re being cleaned up, with varying ranges to stun characters nearby the vehicle, rather than just vanishing in thin air. Vehicle off-road driving has been made a little bit more fluent, that one had been annoying me too for quite a while now The next update, 0.99.6, is targeted to be released next weekend again, after which we will concentrate on server side finalization for a while. We’re doing some improvements with Classic, Minimodes and Deathmatch game modes, it’s important to get them in proper shape as well for the 1.0 launch. Exciting times! Here's the change log for 0.99.5: - menu/HUD: back to font more like the previous one, but with support for most western alphabets, capable of showing upper case only - menu/HUD: another font is used for user input, capable of showing lower case as well; also used in Scoreboard for player names - menu: continue save menu now shows map name rather than "Placeholder" for saves; only starts to show after next save - menu: fixed 4:3 video mode server list layout - menu: wiki button added (not for mac, tho, sorry) - HUD: capture meter shows attack/defense markers when in the base capture region - HUD: added blinking cursor to chat which is waiting for user input - HUD: added options for field inspector verbosity, off / reduced / normal - end view: main title soundtrack variation added - chat: squad icon is now properly shown with squad chat happening on screen - chat: squad icon is now properly shown with radio notifications with squad chat happening out of screen - camera: map edge caps adjusted - vehicles: cleanup effect added - vehicles: vehicle friction on sand and grass increased - vehicles: APC respawn timer raised by 10 seconds - targets: gas tanks now have a damage radius on destroy - items: carry items and throwables can now also define environment hit sounds specific to them - online: fixed player marker color flickering occasionally with player squads involved - online: slight difficulty adjustments in Invasion mode - AI: when another higher ranking officer enters a bot controlled vehicle as a passenger, the driver now suggests the officer to give a destination - Linux: fixed savegames, packages and overlays directory read issues on certain Linux distros, Arch for example - Mac: Steam integration added - Mac: fixed OpenGL issue with certain badge icons rendering as nonsense - Mac: seems shadow bias works better if it's ~3x higher on OpenGL than on DirectX; fixes some shadow flicker issues - modding: vehicle cleanup event and effect triggers added
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>>> Videogames Axios' approved <<< Factorio - Stellaris - Door Kickers 2 - Door Kickers - The Long Dark - Prison Architect - Running with Rifles - Besiege - Infinifactory - Chromebox 3 |
09-02-2015, 23:43 | #19 |
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sai se è prevista la traduzione in altre lingue?
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We do what we must. Because we can. |
09-02-2015, 23:47 | #20 |
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Iscritto dal: Oct 2006
Messaggi: 11068
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Non l'ho vista tra le priorità. D'altronde i Devs sono solo due.....
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>>> Videogames Axios' approved <<< Factorio - Stellaris - Door Kickers 2 - Door Kickers - The Long Dark - Prison Architect - Running with Rifles - Besiege - Infinifactory - Chromebox 3 |
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