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Old 05-01-2015, 00:23   #1
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Running with Rifles (open-world top-down tactical shooter)

Running with Rifles





Data di rilascio: 2 Aprile 2015

RUNNING WITH RIFLES is a top-down tactical shooter with open-world RPG elements.

Trailer: https://www.youtube.com/watch?v=V2KBhLf0Omo

Gameplay: https://www.youtube.com/watch?v=9SAhNYpzltQ

In RWR, you join the ranks of an army as a common soldier, just like the thousands around you.

The open world approach lets you define your own path and story in the campaign. Push back the enemy with your comrades or go deep behind enemy lines to sabotage their efforts and loot valuable items.

As you gain experience, you are promoted with higher command over soldiers and equipment. Call in artillery fire missions or paratrooper reinforcements when the situation gets tight! Use your squad to man armed boats, tanks and APC's, or, become the expert lone wolf you always aspired to be - it's up to you!

KEY FEATURES
  • hundreds of locations to explore from trenches to towns, deserts to snowy valleys
  • emergent AI that will question if you're as smart as you think you are
  • realistic cover system
  • dozens of different weapons, support and cover items, radio calls, vehicles
  • side objectives to keep you busy: destroy radio towers and other assets, steal cargo trucks, rescue prisoners
  • 40+ multiplayer support, dedicated servers, coop, PvP, PvPvE
  • speech bubbles!
  • deaths and fails, a lot of them, including your own!
  • ...and of course, mods!

Dati tecnici

- Ogre Engine

MINIMUM:
OS: Windows XP
Processor: 1.6 GHz Dual Core
Memory: 1 GB RAM
Graphics: NVidia Geforce 6600, ATI x800, Intel HD3000 or equivalent with 256MB VRAM
DirectX: Version 9.0c
Hard Drive: 400 MB available space

Mac OS X
MINIMUM:
OS: Mac OSX 10.9 Mavericks

SteamOS + Linux
MINIMUM:
(Stessi requisiti hw della versione Windows)

Links

- Sito Ufficiale: http://www.modulaatio.com/runningwithrifles/ (Demo disponibile)
- Steam: http://store.steampowered.com/app/270150/ 14,99€ (Demo disponibile)

- Manuale: http://runningwithrifles.gamepedia.com/Manual











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Il contenuto di questo post è rilasciato con licenza Creative Commons Attribution-Noncommercial-Share Alike 2.5

Ultima modifica di Axios2006 : 09-04-2015 alle 22:43.
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Old 05-01-2015, 00:24   #2
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Old 05-01-2015, 00:25   #3
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Old 05-01-2015, 08:59   #4
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Sembra molto bello, è a turni?
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Old 05-01-2015, 09:45   #5
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Originariamente inviato da Dreammaker21 Guarda i messaggi
Sembra molto bello, è a turni?
No. Live action.
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Old 05-01-2015, 12:39   #6
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Mio prossimo acquisto... mi rode un po' il fatto che sia stato alla metà del prezzo su desura tempo fa..! Ma è un acquisto sicuro!
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Old 06-01-2015, 14:00   #7
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Omg che figata! Altro che bf! Seguo e me sa mo lo piglio appena mi riattaccano la linea
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Old 06-01-2015, 16:20   #8
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Sono veramente sorpreso dalla IA!

Imboscate, attacchi ai fianchi, deployment di sacchetti di sabbia..... I veicoli......

Ribadisco: provate la demo. Ve ne innamorerete.
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Old 06-01-2015, 19:48   #9
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Sono veramente sorpreso dalla IA!

Imboscate, attacchi ai fianchi, deployment di sacchetti di sabbia..... I veicoli......

Ribadisco: provate la demo. Ve ne innamorerete.
Sono un @@ presto poca attenzione. Scaricata la demo sul cell dal sito. Spero che possa installarla senza steam connesso o completamente slegata da steam. Sto sbavando. Spero finisca prima possibile il turno.
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Old 07-01-2015, 16:06   #10
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Sembra interessante... Quanto torno a casa provero la demo tra una pausa in Elite Dangerous...
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Old 07-01-2015, 16:20   #11
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Originariamente inviato da Axios2006 Guarda i messaggi
Sono veramente sorpreso dalla IA!

Imboscate, attacchi ai fianchi, deployment di sacchetti di sabbia..... I veicoli......

Ribadisco: provate la demo. Ve ne innamorerete.
Quotissimo! I.A. fantastica!!
Che nervi quando ti aggirano e non te ne accorgi.. perché poi loro aspettano dietro il muro aspettando che ti distrai, poi si sporgono SEMPRE al momento giusto e bam.. ti fanno fuori! Fantastico!
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Old 11-01-2015, 23:16   #12
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Beta 0.99.1 changelog
  • online: fixed a bug with throwing an impact grenade right after leaving a closed vehicle blasting instantly and harming the vehicle
  • online: fixed duplicated items on ground when disconnecting from server in an area becoming simulated after the player leaves
  • online: Invasion 1st final mission to feature less minibosses
  • online: Invasion completion based features disabled by default
  • online: KOTH maps added in Classic rotation
  • general: a shadow related crash happening for some potentially fixed
  • Windows: build linked with NVIDIA NVAPI to enable Optimus dual GPU systems to utilize the hiperf GPU
  • Mac: mouse input bug fixed
  • Mac: critical game <-> script comms issue fixed
  • usability: fixed a bug with key helpers not becoming cleaned up if character state changes to e.g. ladder climbing or entering vehicle
  • input: tweaked aiming at vehicles
  • maps: various 2nd final mission bugs fixed, AA made as optional target
  • maps: Vigil Island tweaked
  • maps: Old Fort Creek map view fixed
  • vehicles: texture changes
  • targets: AA emplacement map view icon added
  • calls: resources moved to their own folder
  • modding: resource configs can be also loaded from separate files now
  • modding: campaign/Invasion resource handling made to use files such as invasion_all_*.xml; should help with adapting a resource mod for campaign/Invasion
  • config: now offers framerate limiting via vsync intervals
  • config: uses vsync to limit framerate
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Old 19-01-2015, 12:06   #13
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Messaggi: 9186
Change log for 0.99.2:
- online: penalized player mode added, denies access to throwing grenades, using calls, using blast weapons, using vehicles
- online: radar truck replaced with radar tank in the classic map rotator
- online: master profile server support
- menu: added delete savegame functionality back
- menu: added manage in file browser -button in continue game -menu (disabled for Mac because of issues in fullscreen)
- stats: some faction stats per match are now collected, shown at end when a map completes
- general: cleaned up transition from loading screen to game
- general: added script side logging levels, currently still defaults to verbose
- vehicles: rotation range of the gunner in the brown/grey jeeps slightly increased
- vehicles: vehicle properties slightly rebalanced
- vehicles: some custom vehicle sounds added
- vehicles: tracked vehicle steering tweaks
- vehicles: changed water vehicles not to avoid avoidance regions
- weapons: MG gunners protecting plates collision models added (tank mg, deployable mg, deployable minigun, humvee mg, patrol ship mg)
- maps: initial effect splat for most maps added
- maps: several navigation paths tweaked/roads made larger/distances from static objects to navigation pathes increase to reduce bottlenecks and AI in vehicle to get stuck
- modding: added aim_shoot_threshold for vehicle weapons to improve multi-cannon shoot-or-aim handling
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Old 21-01-2015, 01:38   #14
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10 minuti di PvP sul server degli sviluppatori: https://www.youtube.com/watch?v=BIMyvNlRYIM
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Old 22-01-2015, 23:21   #15
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0.99.3 update released!
Changelog:
  • campaign: fixed 0.99.2 insanity; should fix "extraction points not appearing", "world view not appearing", might fix "campaign not starting"
  • online: the experimental penalty mode for Invasion is now disabled by default, appears it's buggy and will need more work
  • maps: some balancing, fixes, tweaks
  • mortar: deployable mortar now comes with slightly increased range
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Old 01-02-2015, 21:56   #16
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Here's the change log for 0.99.4:
  • online: ban manager
  • online: chat logger
  • online: black player marker color changed to dark grey, overall brightness of marker colors increased
  • online: menu now offers Official Invasion servers list, profile sharing is enabled among these servers
  • minimodes: added start_tournament X and end_tournament admin commands to start capturing and merging substage results in tournament folder
  • minimodes: updated to use the new faction specific vehicles
  • teddyhunt: team teddy hunt remade using minimodes as basis
  • saves: fixed save deletion not working
  • characters: fixed equipment carry pose bug
  • maps: Vigil Island capture mode added, playable in Classic online
  • UI: UI/HUD font changed, this time with slight difference for lower case and upper case letters
  • UI: end view dismiss button
  • UI: inventory view mouse cursors changed
  • Linux: Steam services enabled; Join friend's game from Steam and highlight Steam friends in-game
  • Mac: game data folder location changed from ~/.running_with_rifles to ~/Library/Application Support/RunningWithRifles; first time launch, config or game, copies existing data from old to new location; feel free to delete the old folder after this

We've combined InvasionUS and SAS Invasion player profiles now, with SAS Invasion profiles replacing any matching InvasionUS profiles. So regarding the profile wipe discussion, it didn't take place, at least not now.

InvasionUS has been replaced with a much more stable InvasionUSA server now. InvasionUS had started to show poor performance, weird disconnects, awful lag spikes, since some time already.

Related to Official Invasion servers and profile sharing, if you don't actually remember your password with your SAS Invasion profile but have set the game to remember it, please join SAS Invasion server first before connecting to any other Official Invasion server, that will make the game remember that profile as your preferred Official Invasion realm profile.

Needless to say, and I'm still going to say it, there's no reason to expect this system to be bug-free at this point. If you hit weird stuff happening i.e. connecting errors about profile server not being reachable or you notice XP, RP, items, scores not saved between sessions on servers, sudden profile resets back to 0 XP, please do speak about it. We keep daily backups of the profiles on the servers so at least in some cases we should be able to help.
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Old 01-02-2015, 22:26   #17
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ricordo, su grandi linee, che era già uscita una versione precedente di questo gioco con una grafica più basica, una meccanica più semplice ...
molto bello sia questo che quello a cui mi riferivo
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Old 09-02-2015, 12:12   #18
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Beta 0.99.5 released
By PASIK | Published: FEBRUARY 9, 2015
Hey there!

It’s time for our almost weekly update for RWR with 1.0 launch getting closer every day! Check out the full change log here on the forum.



Major topics this time were improving certain HUD aspects, adding some effects for vehicles, getting Mac also use the Steam support we’ve already got in place, and of course fixing bugs.

In the HUD, font was once again changed back to more what it used to be, just with wider translation support for future. Being in base capture region is now visualized by an attack/defense marker on the capture force meter. Some players had also requested for an option to reduce the amount of text shown when hovering with mouse over various targets, it’s now possible to switch it off completely or choose between reduced and normal modes.

Vehicles now explode when they’re being cleaned up, with varying ranges to stun characters nearby the vehicle, rather than just vanishing in thin air. Vehicle off-road driving has been made a little bit more fluent, that one had been annoying me too for quite a while now

The next update, 0.99.6, is targeted to be released next weekend again, after which we will concentrate on server side finalization for a while. We’re doing some improvements with Classic, Minimodes and Deathmatch game modes, it’s important to get them in proper shape as well for the 1.0 launch. Exciting times!

Here's the change log for 0.99.5:

- menu/HUD: back to font more like the previous one, but with support for most western alphabets, capable of showing upper case only
- menu/HUD: another font is used for user input, capable of showing lower case as well; also used in Scoreboard for player names
- menu: continue save menu now shows map name rather than "Placeholder" for saves; only starts to show after next save
- menu: fixed 4:3 video mode server list layout
- menu: wiki button added (not for mac, tho, sorry)
- HUD: capture meter shows attack/defense markers when in the base capture region
- HUD: added blinking cursor to chat which is waiting for user input
- HUD: added options for field inspector verbosity, off / reduced / normal
- end view: main title soundtrack variation added
- chat: squad icon is now properly shown with squad chat happening on screen
- chat: squad icon is now properly shown with radio notifications with squad chat happening out of screen
- camera: map edge caps adjusted
- vehicles: cleanup effect added
- vehicles: vehicle friction on sand and grass increased
- vehicles: APC respawn timer raised by 10 seconds
- targets: gas tanks now have a damage radius on destroy
- items: carry items and throwables can now also define environment hit sounds specific to them
- online: fixed player marker color flickering occasionally with player squads involved
- online: slight difficulty adjustments in Invasion mode
- AI: when another higher ranking officer enters a bot controlled vehicle as a passenger, the driver now suggests the officer to give a destination
- Linux: fixed savegames, packages and overlays directory read issues on certain Linux distros, Arch for example
- Mac: Steam integration added
- Mac: fixed OpenGL issue with certain badge icons rendering as nonsense
- Mac: seems shadow bias works better if it's ~3x higher on OpenGL than on DirectX; fixes some shadow flicker issues
- modding: vehicle cleanup event and effect triggers added
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Old 10-02-2015, 00:43   #19
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sai se è prevista la traduzione in altre lingue?
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Old 10-02-2015, 00:47   #20
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sai se è prevista la traduzione in altre lingue?
Non l'ho vista tra le priorità. D'altronde i Devs sono solo due.....
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