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Old 01-01-2014, 11:36   #79
Murakami
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Tra l'altro l'articolo che hai linkato conferma ciò che ho detto io :

The Xbox One graphics API is “Direct3D 11.x” and the Xbox One hardware provides a superset of Direct3D 11.2 functionality. Other graphics APIs such as OpenGL and AMD’s Mantle are not available on Xbox One.
(Emphasis ours.)

Despite shutting out AMD's API, Microsoft seems to have endeavored to simplify the process of porting Xbox One games to Windows PCs—and vice versa. The company says Xbox One developers will be able to use the "same programing constructs across Windows and Xbox, and benefit from all the improvements that have been introduced on Windows."


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Va beh, ma dice anche "Microsoft also mentions that Direct3D on the Xbox has been enhanced to reduce runtime overhead. "The result is a very streamlined, 'close to metal' level of runtime performance," it says."
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