Discussione: [aspettando] Arakion
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Old 01-08-2013, 07:38   #80
Jon Irenicus
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Iscritto dal: May 2001
Messaggi: 15644
Update 43, I'm running out of titles.
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Hey everyone,

A brief update today, there will be a very in-depth one Saturday. We have good news and we have bad news. To get the bad news out of the way we’re delaying alpha release for a few weeks to sort out some bugs. Namely we need to finish our update system. As it stands right now we have to send you the entire game every time we update and we update about three times a week. This is too much of a load for our system to handle. With that in mind we’re creating a system that will allow us to patch (unity can’t natively patch) and it should be ready to go shortly.

Now on to the good news. Although it was delayed the actual state of the game is alpha ready, as soon as the patcher system is finished we’ll be sending out the first alpha versions. I’m not going to set a date because it’s unfair to all of you but the patcher system is all that stands in the way at this point. So once it’s ready you’ll know. We’ve added tons of new features into the game including an all new discovery and invention system.

Here is a brief modified list of the most recent changes

Internal Changelog

Prototype 0.1.3

General

Added difficulty (easy): Easy mode allows for health regen but does not allow for most achievements. Testers were complaining the game was too hard, silly testers.
Added achievements, these unlock multiple aesthetic items within the game.
Increased material count on tutorial area (you can actually build your weapons in level 1 now)
Increased general substance computation time by 80%
Decreased general draw calls
Finalized the atmosphere system and secondary planet.
Prototyping started on town dungeon creation
Map phase 1 implemented
Temporarily removed Sappling and Satyr from the game will reemploy late alpha.
Temporarily employed Yin.
Temporarily removed turn based gameplay, will reemploy it in beta.
Added “permanent” scaring upon death. In order to remove you need to go to the tattoo artist in town. Added 16 facial and scars per race and sex. Scars are a consequence of taking too much damage or dying
Added Formations.
Started working on the town defense minigame.
Added the first post town area. Enjoy.
Implemented dynamic texture resizing within substances, this allows for someone with a bad computer to get nearly the same quality experience as someone with a good computer in regards to the texture.
Added the black, white and gray moral system. Weapon choices and town choices are affected by this
Re-implemented the Warrior. Issues have been resolved.
Character Creation

Final character creation system has been decided upon, complete overhaul required. This is our final overhaul as to much time has been spent on it up to this point.
Implemented base functionality of new system, able to pick race and class
Began implementing the mesh modification system, you can view it by clicking the top right box.
Added 30 tattoos race / sex dependent.
Discovery System

The discovery system has been implemented. With this you’re given the tools to record the things you see in your environment and apply them to your town as well as gain information about enemies.
Added in the basic functionality, it currently works with banners, torches, formations and enemies.
Added 50 banner discoveries.
Added 15 torch discoveries.
Added 16 formations
Formations:

Prototype formations implemented
Formations represent how your party is setup on the grid.Formations add additional stats or benefits based on the formation used.
16 current formations in the game
Players start with 4 formations the rest are discovered or earned through achievements
Unit size within the formation ranges from 2 to 4, Ents are the only player class above 2.
Added formation size to all enemies.
Invention System

This is still in early phase testing. It will be used to create additional items for your town. You can test the system by going to the inventors hut. We will need to update the discovery system to fully implement this.
Substances

Fixed snow errors within the environment substance • Increased substance calculation speed by an average of 80%
Fixed diffuse mapping errors caused by facial scaring.
Implemented the dynamic texture sizing system.
Finalized the automated character texturing alpha 1 system.
Town
Added customizable banners. Patterns and symbols are unlocked through the discovery and achievements.
Fixed a bug causing town substances to reset
Traits

New Champions Mark: This is a character creation trait that replaces your health indicator from the necklace to head tattoos. Tattoos glow red, orange and green to indicate health level. Like all traits this is permanent so make sure you want it if you choose it.
Standard Bearer: Fixed numerical error causing player to gain 10 endurance
UI

Began the process of minimalizing the UI with the goal to simply show information needed.

That’s it for today expect a major update Saturday, with graphics (hopefully)! Oh, we’re still putting up questions on the forum. If you don’t have early alpha access it’s one way to earn it!

-Chris

In the spirit of Kickstarter I'm going to plug some that I think deserve a look. For this update I'm plugging Space Shock . Seems like a high quality game that deserves some love.
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