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Old 13-09-2014, 12:33   #1
Axios2006
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[Aspettando] Kôna - A Survival Adventure Game

Kôna



Explore, investigate and survive in this VR-powered interactive tale, which takes place in the 1970's wild and cold Northern Quebec.

Early Access su GOG - Il gioco completo si comporra' di 4 atti venduti separatamente.



https://www.kickstarter.com/projects...adventure-game

Narrative demo by Ulukaii: https://www.youtube.com/watch?v=B7hTns1yGEg

Kona: Day One is the first act of a narrative-driven interactive tale of mystery, exploration and survival, set amid a powerful and ominous snowstorm in a northern village in the 1970s.

You play as Carl Faubert, a war veteran now private detective who must travel to Atamipek Lake in Northern Canada to solve a simple, yet lucrative case. Your client is a rich industrialist and copper mine magnate who goes by the name of W. Hamilton. He accuses the local Cree community of vandalizing and stealing from his summer residence and hunting manor. The Crees are no friends to Hamilton, as they blame him for destroying sacred lands for the sole purpose of increased profits.

From driving to shooting to scene-searching, Kona combines the atmosphere and immersion of a modern survival title with the deep storytelling and puzzle-solving aspects of a traditional adventure game.

Step into a surreal interactive tale of mystery and investigate the perplexing quietness in the entire town.

Explore a vast, frigid Northern environment and battle the elements to survive.

Go back in time with a vintage look and feel reminiscent of 1970s rural communities.



http://www.gog.com/game/kona_day_one 10,99 €


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October, 1970. Another long and cold winter is beginning in Northern Quebec, Canada. The local Cree community clash with rich industrialist W. Hamilton, copper mine magnate in the region. The Crees accuse the latter of destroying sacred lands for the sole purpose of increased profits. Suspiciously, Hamilton’s summer residence and hunting manor is subject of vandalism and thefts. Convinced that the Cree are responsible, Hamilton calls Carl Faubert, a war veteran turned private detective, to handle the affair.

Carl never refuses an easy case, especially when the client has such deep pockets. He jumps in his faithful pick-up truck and heads up north to meet with Hamilton. Unable to find his client at the meeting point, Carl starts to search for him. After knocking on some doors, the detective finds not only the rich man is missing... but the whole area is deserted.

Where is the local population? What happened to Hamilton? Are the Cree involved?

Welcome to Kôna, an episodic game about investigation, exploration, survival and the mysteries surrounding the disappearance of W. Hamilton and the neighboring inhabitants.

Gameplay

Kôna combines the atmosphere and immersion of a modern survival title with the deep storytelling and puzzle-solving aspects of a traditional adventure game.

Objective

The main objective of the game is to solve the mystery surrounding the disappearances. You can expect to do the following:

Explore vast, open environments
Solve various puzzles
Try to locate people who could help solve the mystery
Search for clues (artifacts, notes) related to the investigation
Take pictures of evidence and group the meaningful ones together to replay scenes of the past
Survive
As you may have seen already, you actually get to drive Carl's Pickup Truck and, later on, a snowmobile. Unlike similar games in the genre, you have full control of the vehicles.

Challenges

Kôna is a game built for people with brains. There are no such things as waypoints or mandatory tutorials. You have to figure out how to progress in the game yourself, using the tools available to you.

You also have to worry about your survival in those hostile northern lands. You might need to use a weapon against unexpected threats. You could also get trapped in a bitter blizzard. If you are losing blood or freezing outside, your time is limited. You must heal your wounds or find warmth before it's too late.

Encounters

In Kôna, you will encounter at least one Wendigo and it looks like this:



While the Wendigo looks creepy, we have to make it clear that we are not going to use it to create useless jump scares during the experience. This half-beast is in Kôna for a reason that fits with the story. We cannot tell you exactly why it's in there because we want to keep this page spoiler-free.

Here are some non-story-related facts about the creature:

It has a heart made of ice. Any heat source will keep it away or destroy it.
The creature influences the weather. It creates strong blizzard and harsh weather conditions hundreds of meters around it. So the closer you get, the more intense the weather will be.
The Wendigo area of effect also makes other animals, like wolves, more "agressive".


Taking pictures of several evidence will allow you to replay scenes of the past. Once you have enough pictures of a specific scenario, Carl will imagine how it all happened. The game will send you back in time and will allow you to play the scene and try to figure out what happened.


Similar to games like Dear Esther and Stanley Parable, a narrator constantly adds depth to the game. The pieces of story that are revealed to you vary dynamically according to your in-game whereabouts and actions.

Narrator Perspective

Kôna's story is told through an omniscient third-person narrator. Imagine playing the main character of a captivating campfire tale. That’s what this game is all about.

The Storyteller

For the French version of the game, the story is told by François Devost - an experienced storyteller who employs a style authentic for the character and time. For non French speakers, we believe that the game will be well worth playing at least once in its original language - with English subtitles - to truly appreciate the unique, authentic atmosphere of this rich historical mystery.

Don’t worry non French speakers – the game will also come with a professionally translated and recorded English voice track. In that regard, feel free to contact us if you are an English voice actor or if you would like to someone - it would be really helpful!

The Story

The story is written by an talented writer, David Bélanger. David is a PhD student in literature at the Université du Québec à Montréal. He published his first book at the beginning of 2014 as well as several scientific publications over the course of his studies. His skills to play with words and to craft thrilling tales is crucial to Kôna's narrative.

While we quickly translated some of his writings ourselves for the campaign, the final script will be translated by professionals. You can expect the final English version of the story to be equally as good as the French one!

Team

Alexandre Fiset (Producer) has more than six years of experience in interactive media development, including four at Beenox, an Activision-owned studio. He also presided his local IGDA chapter for three years and gave many speeches in Quebec-based schools. With more than six credited retail 3D games, two as an Associate Producer, Alex has the expertise to drive the team to success. He also helps with the code, user interface and level design for the game.

Etienne Lemieux (Artist) has more than five years of experience in interactive media development, including two years at Beenox. He creates shaders and multiple art assets for the game.

Maxime Charbonneau (Programmer) finished his robotics engineering degree in 2012 and joined the two others to found Parabole. His programming skills and his knowledge in vehicle physics are essential to the game's development.

Us

Since we started the company, we've successfully convinced many businesses that we have the talent and expertise to create top quality interactive content.

Now, we don't want our next client to just be some business. We want our next client to be you. We want to use our expertise to create unique games for everyone. The problem is, even with some contracts coming in, we don’t have enough money to bring the project to quality and scale it deserves.

The bottom line is, if you like what you see on this page and want to see this project in your game library, you can make it happen either by pre-ordering the game here or by sharing our project with gamers around you. In return, we promise to deliver one of the most unique first-person adventure games you’ve ever played!

Ultima modifica di Axios2006 : 10-02-2016 alle 11:26.
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