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Old 09-02-2015, 11:12   #18
Axios2006
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Iscritto dal: Oct 2006
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Beta 0.99.5 released
By PASIK | Published: FEBRUARY 9, 2015
Hey there!

It’s time for our almost weekly update for RWR with 1.0 launch getting closer every day! Check out the full change log here on the forum.



Major topics this time were improving certain HUD aspects, adding some effects for vehicles, getting Mac also use the Steam support we’ve already got in place, and of course fixing bugs.

In the HUD, font was once again changed back to more what it used to be, just with wider translation support for future. Being in base capture region is now visualized by an attack/defense marker on the capture force meter. Some players had also requested for an option to reduce the amount of text shown when hovering with mouse over various targets, it’s now possible to switch it off completely or choose between reduced and normal modes.

Vehicles now explode when they’re being cleaned up, with varying ranges to stun characters nearby the vehicle, rather than just vanishing in thin air. Vehicle off-road driving has been made a little bit more fluent, that one had been annoying me too for quite a while now

The next update, 0.99.6, is targeted to be released next weekend again, after which we will concentrate on server side finalization for a while. We’re doing some improvements with Classic, Minimodes and Deathmatch game modes, it’s important to get them in proper shape as well for the 1.0 launch. Exciting times!

Here's the change log for 0.99.5:

- menu/HUD: back to font more like the previous one, but with support for most western alphabets, capable of showing upper case only
- menu/HUD: another font is used for user input, capable of showing lower case as well; also used in Scoreboard for player names
- menu: continue save menu now shows map name rather than "Placeholder" for saves; only starts to show after next save
- menu: fixed 4:3 video mode server list layout
- menu: wiki button added (not for mac, tho, sorry)
- HUD: capture meter shows attack/defense markers when in the base capture region
- HUD: added blinking cursor to chat which is waiting for user input
- HUD: added options for field inspector verbosity, off / reduced / normal
- end view: main title soundtrack variation added
- chat: squad icon is now properly shown with squad chat happening on screen
- chat: squad icon is now properly shown with radio notifications with squad chat happening out of screen
- camera: map edge caps adjusted
- vehicles: cleanup effect added
- vehicles: vehicle friction on sand and grass increased
- vehicles: APC respawn timer raised by 10 seconds
- targets: gas tanks now have a damage radius on destroy
- items: carry items and throwables can now also define environment hit sounds specific to them
- online: fixed player marker color flickering occasionally with player squads involved
- online: slight difficulty adjustments in Invasion mode
- AI: when another higher ranking officer enters a bot controlled vehicle as a passenger, the driver now suggests the officer to give a destination
- Linux: fixed savegames, packages and overlays directory read issues on certain Linux distros, Arch for example
- Mac: Steam integration added
- Mac: fixed OpenGL issue with certain badge icons rendering as nonsense
- Mac: seems shadow bias works better if it's ~3x higher on OpenGL than on DirectX; fixes some shadow flicker issues
- modding: vehicle cleanup event and effect triggers added
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