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Old 17-02-2017, 23:15   #115
_Tommaso_
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Iscritto dal: Dec 2011
Messaggi: 265
Di seguito l'elenco completo dell'ultimo aggiornamento.

General / Neutral
Commanders Horn now adds +4 to a row.
Triss Merigold can now target both sides of the board.
Merigold's Hailstorm, Skellige Storm and White Frost now let you choose one weather effect.

Monsters
Ancient Foglet strength changed from 6 to 5.
Avallach strength changed from 6 to 8.
Crones strength changed to 7,8,7.
Succubus strength change from 10 to 8.
Vran Warrior's Strength changed from 5 to 6.
Succubus will now place 'Agile' units on the opposite row upon moving them.
Vran Warrior will not consume a unit right after being played.

Skellige
King Bran now discards up to 3 cards and adds +1 base value.
Svanrige now draws cards first and then discards them.
Draig Bon Duh strength changed to 4.
Draig Bon Duh in no longer Relentless.
Draig Bon Duh ability changed to: add 3 base strength to 2 non-Gold units in your graveyard.
Clan Tordarroch Armorsmith strength changed from 6 to 5.
Clan Tuirseach Axeman gets +1 strength for every damaged unit on the opponents side of the board.
Ermion will now draw 2 cards and discard 2 cards.

Northern Realms
Kaedweni Siege Support can now only be placed on the siege row.
Reinforcements will now be able to target all Bronze cards, even if there are no copies left in the deck

Scoia'tael
Added a 1 turn timer to Dennis Cranmer - will now reset all other non-Gold units on the row at the end of the round.

Nilfgaard
Impera Brigade is now boosted only by spying units on opponents side of the board.
Treason now adds +8 to a opposing spying non-Gold unit.
Mangonel strength changed to from 4 to 6.
Spotters now recieve +1 for each revealed card wherever they are.
Spotters strength changed from 5 to 4.
Nauzicaa Brigade now deals 5 damage.
Impera Brigade now gets +3 strength instead of +2 of every spying units
Sweers strength changed from 7 to 8.
Vanhemar strength changed from 7 to 8.
Cynthia's Guardian strength changed from 8 to 6.
Menno Coehoorn strength changed from 9 to 10.
Xarthisius strength changed from 9 to 11.
Morvran Voorhis will not shuffle the deck after using his ability.

Game fixes / changes:
Fixed an issue witch Reinforced Trebuchet ability countdown continuing in the graveyard after if it's removed from the board.
Fixed an issue with Regis not transforming into Higher Vampire.
Fixed a rare issue with using Treason on a damaged Cantarella: the card will be moved to the graveyard correctly while having at most 6 strength.
Tibor Eggebracht now gains base value strength and reverts to 7 once removed from battlefield.
Fixed an issue with Roach and Foglets not coming back on the board when previously locked.
Fixed an issue with Pavetta destroying herself after using Alzur's Double Cross.
Fixed an issue with Tuirseach Axemen recieving a massive amount of points after Dimeritium Bomb was used.
Tuirseach Axeman's ability will not be triggered by set and consume effects.
Tuirseach Axeman's ability will only be triggered by opponent's units.
Fixed an issue with Skellige faction ability not working on Morkvarg.
Fixed an issue with Ele'yas recieving points for Commando Neophyte's, which where moved with Drowners or Geralt: Aard's ability.
Revealed ambush cards will be affected by Weather now.
Morkvarg should no longer recieve random strength values after being affected by weather and resurrected.
Harpies will no longer spawn eggs when pushed by Geralt: Aard.
Fixed an issue whereby Ceallach would be activated 3 times upon using Jan Calveit's ability.
Fixed an issue whereby Dimeritium bomb would reset units' to their base strength disregarding Weather Effects.
Game polishes:
John Calveit's tooltip fixed to mention non-Gold Units.
Added a 1 turn timer to Lubberkin's ability.
Fixed Skjall's tooltip to: lose 2 strength instead of 3.
Numerous tooltip fixes.


Ripeto, il mazzo Skellige è stato di molto depotenziato. Già Ceris più Queensguard era stato reso quasi inutile nel post patch, adesso depotenziano ulteriormente anche Draig Bon Duh, King Bran e soprattutto i Clan Tuirseach Axeman, di fatto tranciando l'utilità del mazzo Skellige da danno. Non so, secondo me, attualmente, Skellige non ha molto senso da giocare. Mi scontro al 90% con mazzi Mostri e il resto con mazzi Nani e Northern Realms.

Sicuramente cambierà la situazione, ma non avevano mai fatto cambiamenti così, in così poco tempo.

Ultima modifica di _Tommaso_ : 17-02-2017 alle 23:17.
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