Hardware tessellation technology in action. Captured from "Heaven" DirectX 11 benchmark, which is based on Unigine 3D engine
http://www.youtube.com/watch?v=bkKtY2G3FbU
Full captured video from Unigine "Heaven" benchmark in demo mode.
Native support of OpenGL, DirectX 9, DirectX 10 and DirectX 11 * Comprehensive use of tessellation technology * Advanced SSAO (screen-space ambient occlusion) * Volumetric cumulonimbus clouds generated by a physically accurate algorithm * Dynamic simulation of changing environment with high physical fidelity * Interactive experience with fly/walk-through modes * ATI Eyefinity support
http://www.youtube.com/watch?v=9F6zS...related&fmt=18
QUI si può scaricare il bench
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Ultima modifica di Foglia Morta : 23-10-2009 alle 08:28.
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