ID Software supporterà le CPU Triple Core!
Il sito PCGamesHardware.de parla con ID Software e i futuri Triple core AMD...
PCGH: Is there enough space „between“ Dual and Quadcore CPUs to optimize for? I.E. is it feasible to optimize for two cores, three cores etc. or rather optimize for „many cores“, regardless of the exact number?
Jan Paul van Waveren: So far most game engines have exploited task parallelism to take advantage of multiple cores. Separate tasks are identified and executed on different cores. Typically the game engine is considered a pipeline and this pipeline is broken up into multiple steps/tasks, where each step runs on a different core. For example QUAKE 4 breaks the pipeline into two steps:
1. game code + renderer front end
2. renderer back end
Going to three cores you can split the pipeline further:
1. game code
2. renderer front end
3. renderer back end
Going to even more cores the pipeline can be broken up further, or other parts of the code can be split off and run in parallel:
1. AI code
2. effect physics
3. game code
4. texture streaming & de-re-compression
5. sound engine
6. renderer
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