View Full Version : Problemi wolfenstein 2009


HARUPX
20-03-2010, 22:54
Ciao raga,
ho problemi a giocare con il suddetto giochetto :mad: che consiste che di botto o si chiude da solo ho mi viene fuori sto malloppo di roba :eek: :

engine using MMX & SSE & SSE2 & SSE3 for SIMD processing
enabled Flush-To-Zero mode
enabled Denormals-Are-Zero mode
--------- Initializing File System ----------
Loaded pk4 N:/Giochi/Wolfenstein/SP/base/assets.pk4 with checksum 0xd942fb87
Loaded pk4 N:/Giochi/Wolfenstein/SP/base/shaders.pk4 with checksum 0x924d762a
Current search path:
N:/Giochi/Wolfenstein/SP/base/shaders.pk4 (1044 files)
N:/Giochi/Wolfenstein/SP/base/assets.pk4 (6421 files)
N:/Giochi/Wolfenstein/SP/base
game DLL: 0x0 in pak: 0x0
file system initialized.
---------------------------------------------
Set VO_Lang english
Adding requested language italian ... without VO.
4186 strings read from strings/italian.lang
------------ Initializing Decl System -------------
Loading guides.... 209 loaded
------------ Loading global.decls -------------
60ms to load 2124k of maps/game/global/global.decls
---------------------------------------------
-------- Initializing renderSystem ----------
renderSystem initialized.
---------------------------------------------
Couldn't open journal files
execing default.cfg
execing default_keys.cfg
execing gamepadbuttons0.cfg
execing gamepadsticks0.cfg
couldn't exec editor.cfg
couldn't exec autoexec.cfg
------------ Sound Initialization -----------
FMOD Ex: successfully initialized with "STEREO" mode
FMOD Ex: successfully disabled sideback speaker pair (if any)
--------------- R_InitRenderer ----------------
Video resolution
Back buffer: 1680 x 1050
Letter boxed region: 1680 x 1050
Initializing Windows Direct3D sub-system
...registered window class
...created window @ 0,0 (1680x1050)
...getting DC: succeeded

------------ Input Initialization -----------
IN_InitDirectInput(): Initializing DirectInput...
---------------------------------------------
----------- Initializing Havok ------------
Havok-5.6.0-r1 initialized with Stacksize : 60000
---------------------------------------------
Attempting to load dll (N:/Giochi/Wolfenstein/SP/gamex86.dll)
game using MMX & SSE & SSE2 & SSE3 for SIMD processing
enabled Flush-To-Zero mode
enabled Denormals-Are-Zero mode
------------- Initializing Game -------------
gamename: baseWOLF-1
gamedate: Jul 19 2009
Initializing event system
...666 event definitions
Initializing class hierarchy
...354 classes, 540792 bytes for event callbacks
Initializing scripts
Compiled 'C:/Documents and Settings/KILLER/Impostazioni locali/Dati applicazioni/id Software/WolfSP/base/scripts/main.script': 50.0 ms
-------------- Compile stats ----------------

Memory usage:
Strings: 13, 2028 bytes
Statements: 8477, 169540 bytes
Functions: 707, 77232 bytes
Variables: 17592 bytes
Mem used: 454740 bytes
Static data: 324832 bytes
Allocated: 597644 bytes
Thread size: 7108 bytes

game initialized.
---------------------------------------------
Loading viseme file: annosoft
WARNING: bindPoint '_journal' starts with an '_', but no controller consumed it. Ignoring.
----------- Initializing Session ------------
----------------- BSE Init ------------------
--------- BSE Created Successfully ----------
session initialized
---------------------------------------------
StreamTech Initialized: 10485760 bytes allocated.
On foot controller is disabled
Joystick: attempting to set "#str_007692"
------------ Game Map Shutdown --------------
---------------------------------------------
------------ Map Initialization -------------
Loading Map: game/menu/menu
----------- Game Map Init ------------
WARNING: Image missing from asl/stream pack: gfx/env/line_cm
WARNING: Loading non pre-cached file gfx/env/line_cm.dds
WARNING: Loading non pre-cached file gfx/env/line_cm.dds
WARNING: Image missing from asl/stream pack: models/props/books/tome_of_power_local
WARNING: Loading non pre-cached file models/props/books/tome_of_power_local.dds
WARNING: Loading non pre-cached file models/props/books/tome_of_power_local.tga
WARNING: Loading non pre-cached file models/props/books/tome_of_power_local.dds
Entering script_main()
Exiting script_main()
maps/game/menu/menu.mpk compiled on Thu May 14 14:53:15 2009
WARNING: RvHUDComponent::CallFunction: no mapping defined for
WARNING: Image missing from asl/stream pack: textures/common/outside_shadow_global_light_only
WARNING: Loading non pre-cached file textures/common/outside_shadow_global_light_only.dds
WARNING: Loading non pre-cached file textures/common/outside_shadow_global_light_only.tga
WARNING: Unable to find image file: textures/common/outside_shadow_global_light_only.(dds|tga)
---------------------------------------------
809 msec to load game/menu/menu
------ Common Initialization Complete -------
WARNING: Missing animation from asl/stream pack: models/characters/_humanoid_male/ragdoll
WARNING: Loading non pre-cached file models/characters/_humanoid_male/ragdoll.hkx
WARNING: Failed to find animation file: models/characters/_humanoid_male/ragdoll.hkx
------------ Game Map Shutdown --------------
---------------------------------------------
********************
ERROR: rvBackgroundLoadAndDecompressFile::Operate: Error: Inflate data: Failed Adler checksum
********************
------------ Game Map Shutdown --------------
---------------------------------------------
--------------- BSE Shutdown ----------------
---------------------------------------------
idRenderSystem::Shutdown()
...releasing DC: success
...destroying window
...resetting display
--------------- Game Shutdown ---------------
------------ Game Map Shutdown --------------
---------------------------------------------
Shutdown event system
---------------------------------------------

------------ Input Shutdown -----------
-----------------------------------------
RB_SwitchRenderTarget: Image is not a render target:

------------ Input Shutdown -----------
-----------------------------------------

qualcuno sa dirmi che cacchio vuol dire e perchè viene fuori :cry:
non è che è colpa del procio che è step C2 :muro:

HARUPX
21-03-2010, 15:55
nessuna idea :confused: :confused: :confused: